(Click images for animation.) |
CHARACTER ANIMATION |

(2.6 mb)
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This was a personal animation I did in my spare time last summer. Animation and textures of the frogs, along with the environment, matte painted sky, grass effects,and all lighting and rendering was done by me. The frog model and rig was created by Brian Harder.
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(0.9 mb)
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A shot from a short film entitled Okura that I worked on for Alcazar Entertainment in my spare time back in Vancouver. The short was created as a pitch for a television series.
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(2.4 mb) |
This was the first animation I created for BC Lottery's, Pacific Hold'em project. A sort of video poker game that is exhibited throughout various bars and casinos in British Columbia. It came into the studio as a side project to fill in the downtime between Stargate seasons, but ended up being anything but. Ultimately 8 characters were to be created with over 50 animations total. Me and Brian Harder led a team of 8 artists to complete the project over 4 months. |

(2.2 mb)
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The poker project required a series of shuffle animations to be created. For this to work I put together a series of rigged card decks that would allow the animators to create different animatable effects with either the entire deck of cards, sub groups of cards, or the individual cards themselves. |
(2.8 mb)
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This was the most tedious of the shuffle animations I had to create... all of the cards are hand keyed. |
(1.4 mb)
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This was the initial animation test I did for the BC Lottery poker project, which happened to give me a good chance to try my hand at a facial setup. The head model along with all facial shapes, the facial rig itself, and the animation was created by me. The textures and renders were created by Anuj Patil. |
(1.0 mb) |
Pacific Hold'em: Male dealer, card deal animation. |
(1.3 mb) |
Pacific Hold'em: Female dealer, fan shuffle. |

(1.5 mb)
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Pacific Hold'em: Player, Jim, card check. The poker project had a series of player characters that would lapse into unique card check animations. This was one for the player Jim.
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(5.9 mb)
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My original intention when hired at TKO was to pursue a career in digital modeling, but when given the opportunity to try my hand at animation I found my true interests lie in bringing characters and creatures to life. After nearly a year working for TKO, I had accumulated a portfolio comprised solely of game cycles. With dreams of breaking into the film industry someday I realized I needed to begin working on side projects that would allow me to push my animation skills in a more cinematic sense. This project, Nirn, provided me with just such an outlet and inevitably got my foot in the door with Image Engine.
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(2.6 mb) |
Alongside Nirn, I figured a lip sync/acting based animation was needed for the portfolio as well. A downloaded character and an Austin Powers audio clip later this tid-bit was born. While its rather out of date it actually represents the only lip sync animation I have completed to date, so I hold on to it until I either get the opportunity to create a new one, or simply get sick of looking at it. |
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